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21. Nullsec design goals feedback: Large Combat - in Player Features and Ideas Discussion [original thread]
Another thing that could be done is to look at how signature radius and signature resolution of guns work. This one could be a potentially tough thing to balance right but it could help bring about diversity in fleets. Make it so that different ...
- by Selak Zorander - at 2011.08.15 12:06:00
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22. New dev blog: Nullsec Development: Rules and Guidelines - in EVE Information Portal [original thread]
I have read the devblog and all the comments so far and think that this discussion is moving in the right direction to make some progress at potentially fixing things. While I admit i am not much of a pvp player I do tend to enjoy being able set ...
- by Selak Zorander - at 2011.08.03 17:33:00
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23. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Selak Zorander,2,3,9,12,22,32,66,68,69,108,113,118,139,145,146
- by Selak Zorander - at 2011.07.24 18:39:00
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24. Incarna Build - Tractor bean has turret now - in EVE General Discussion [original thread]
Originally by: Saile Litestrider My big question is: what happens on ships with no turret slots? Salvager drake? Nighthawk? NOCTIS? Where are the turrets going to go on these ships, considering they have nowhere to place turrets? They...
- by Selak Zorander - at 2011.06.18 16:07:00
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25. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
I think I am going to take all the reason for tech 2 BPO to be removed and start using them as reasons for Technetium to be available in low sec and in every 0.0 region in game. Its an exploit that CCP allows a select few to make Billions per moo...
- by Selak Zorander - at 2011.05.21 12:03:00
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26. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Opertone to your remark - markets can't be wrong. Quality of the product has nothing to do with BPO's advantage over invention. Stimulate demand, fix hybrids, create market hoax (youtube rail propaganda). Certain game chang...
- by Selak Zorander - at 2011.05.20 10:56:00
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27. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Ryla Morgan For all the reasons the OP stated: they're no longer needed. Send them the way of the unlimited copy bpc's and let's be done with it. They've allready stated that T2 BPO's were not the best way to introduce T2; t...
- by Selak Zorander - at 2011.05.14 16:02:00
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28. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Nypheas Azurai Originally by: Adrian Idaho That's why the T2 lottery was removed. Problem solved. No it wasn't removed. The idea that "speshul" people control the T2 market prices because of some random lottery ...
- by Selak Zorander - at 2011.04.27 20:45:00
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29. New ship class - Fleet ships - in Player Features and Ideas Discussion [original thread]
Glad you like the idea...the one other guy I have spoken to about it liked it to and after thinking on it more i figured it was time to post and see if anyone else liked it to.
- by Selak Zorander - at 2011.03.31 18:38:00
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30. New ship class - Fleet ships - in Player Features and Ideas Discussion [original thread]
Edited by: Selak Zorander on 31/03/2011 18:22:21 yeah that is very much like what i had in mind. Enough fitting (or hidden bonus to reduce fitting requirement to x-large weapons) to fit 5 or 6 max x-larger turrets with bonuses to the turrets...
- by Selak Zorander - at 2011.03.31 18:21:00
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31. New ship class - Fleet ships - in Player Features and Ideas Discussion [original thread]
yeah the point of the escort is not to replace the dreadnaught itself (dread would still out damage it in seige mode) but the escort would still pack a good punch. as for tank it has no tank bonus so even if it used capital armor and shield reps t...
- by Selak Zorander - at 2011.03.31 18:04:00
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32. New ship class - Fleet ships - in Player Features and Ideas Discussion [original thread]
I have always felt there was a gap in the ship classes and never really had a solid reason for it, but now i have atleast some backing as to why it would make sense. First off - Where the ship class fits in. It fits in between battleships and ca...
- by Selak Zorander - at 2011.03.31 17:47:00
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33. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Akita T Edited by: Akita T on 28/12/2010 15:42:30 Originally by: Selak Zorander tech 2 cap rechargers were rarely on the market for less than 20 to 30 mil a single unit (when build cost was less than 1 mil isk a ...
- by Selak Zorander - at 2010.12.28 15:45:00
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34. To people that want to remove T2 BPOs : give a GOOD reason why - in Science and Industry [original thread]
Originally by: Liang Nuren Originally by: Mara Rinn "Static" plexes were "unpinned." You will no longer be able to milk a 10/10 DED complex simply because you have the borders locked down. The 3-10/10s still exist though, they hav...
- by Selak Zorander - at 2010.12.28 15:29:00
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35. T3: Am I weird for thinking this? - in EVE General Discussion [original thread]
Originally by: Professor Tarantula Edited by: Professor Tarantula on 29/09/2009 18:27:19 Edited by: Professor Tarantula on 29/09/2009 18:26:54 Originally by: Chi'kote Well, start in Jita. Don't know the last time you checke...
- by Selak Zorander - at 2009.09.29 19:17:00
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36. Where do BPOs come from now? - in Science and Industry [original thread]
Originally by: Lord Helghast t1 bpo's on market, have i been missing those, when i check in blueprints all i ever see are BPC's and in contract as well bpc's i have yet to see a BPO. ummm...you can not put BPC on the market. Any print ...
- by Selak Zorander - at 2009.09.14 13:19:00
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37. CCP & Industrial Expansions - in Science and Industry [original thread]
for reverse engineering: Let players choose desired subsystem bpc output when starting the job just like the choice we have with invention on an item that has more than one tech 2 varient.
- by Selak Zorander - at 2009.09.10 14:36:00
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38. Overview's "Pilot is in your alliance" state shouldn't include self - in Player Features and Ideas Discussion [original thread]
Edited by: Selak Zorander on 14/05/2009 12:57:08 yes but that change would only affect missions....last i knew a pvp kill left a wreck that belonged to the pilot killed not the pilot making the kill.
- by Selak Zorander - at 2009.05.14 12:57:00
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39. TECH 2 BPO'S - in Test Server Feedback [original thread]
Originally by: yrliner Sure tech 2 BPO'S are not a problem for you guys who are running your macro mining accounts. send out the miners. go buy a few t2 bpo's at 4 to 100 bil a pop sit in hi sec build at your when ever. Oh lets not forget ...
- by Selak Zorander - at 2009.05.13 19:43:00
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40. TECH 2 BPO'S - in Test Server Feedback [original thread]
ummmm let me get this straight...you want tech 2 bpo removed because you think the tech 2 bpo holders have some sort of unfair advantage at making money? You also think that tech 2 bpo holders have some sort of control on the market or something ...
- by Selak Zorander - at 2009.05.13 15:17:00
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